//PLEASE read readme.txt [General] //Your skin's name. Include a version number for newer changes! Name: Kantoku Skin by RuRu (SnowWhite) //Your name. Using your forum username is preferred. Author: S i R i R u //When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes) SliderBallFlip: 0 //Should the cursor sprite rotate constantly? CursorRotate: 1 //Should the cursor expand when clicked? CursorExpand: 0 //Should the cursor have an origin at the centre of the image (if not, the top-left corner is used) CursorCentre: 1 //The number of frames in the slider ball animation SliderBallFrames: 5 //Should the hitcircleoverlay sprite be drawn above the hircircle combo number? HitCircleOverlayAboveNumer: 1 [Colours] //Colours are defined as RGB triplets. //The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want Combo1: 248,211,171 Combo2: 171,252,203 Combo3: 175,221,254 Combo4: 249,254,186 Combo5: 240,80,80 //The border colour on slider tracks. SliderBorder: 200,200,200 //Force a slider track to a certain colour. //SliderTrackOverride: 0,0,0 //Colour of the approach circle used for spinners. SpinnerApproachCircle: 222,155,0 [Fonts] //The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc. HitCirclePrefix: default //Overlap is number of pixels each character is allowed to overlap the last. HitCircleOverlap: 5 //Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font. ScorePrefix: default ScoreOverlap: 5